Voices in the Great Silence
The five wonders of Tahir
Aside from the Archivist Meldar Gavin:
Please note this work is by self proclaimed ‘first grandmaster’ archeographer and explorer extraordinaire. Her findings and explanations are more a work of fiction based on myths and legends of our past. If you wish an enjoyable read please continue, but if you wish facts review historical texts. A scribe can show you to an appropriate work of literature, such as History of the Eastern continent, volume I-XIII, the Disaster of Logran, or the Fall of Kesmr. I only allow such preposterous work within the archives due to University mandates on preservation of all ‘knowledge’.
5 wonders of Tahir
by Evelyn Kensington
Know that I had as much fun researching my work as I hope you have reading about it. My accounts are first hand, where I could receive adequate protection to observe without being assaulted by random vagrants or savage beasts. I would also like to thank my family for without their generosity I would be stuck in some boring university history class.
Bay of Kesmr
The Bay is on the western side of the eastern continent about four leagues off the coast. If one looks into the sparkling waters of the Bay, the magnificent spires can be seen misshapen in their watery grave. At night some report of the entirety of the city glowing and pulsating to the currents, fisherman abound have flooded taverns with tales of the monstrous fish that traverse this tragic sight and claim to fish off the glow of the spires. My crew was so superstitious that they would not stay a couple of days for me to fully explore the sights. The ungrateful captain had the gall to offer me a water vest if I wanted to stay. So I will immortalize Captain Harold Shipbound as a cheap, untrustworthy, scullery maid who has the courage of a coachroach.
The city of Kesmr was rumored to have floated above the water and moved to shore on the tide were they would trade with the nation of Nerum. Some say they had fantastical creations lights without flames, clothes that grew on the wearer, bridges made of spidersilk, and instruments that would play such jaunty shanties.
Jeweled lake of Erast
I am sure many have seen the illustrious lake that surrounds the Rani’s Alcazar with domed roofs and columns of ivory. The lake is littered with gems, geodes, and jewels from the Falling Day every year. Most plan to be in Erast to witness the splendor that is the falling of the gems as they sizzle into the lake. Some watch the holy traders of virtue drudge up the prescribed amount of treasure the next day at the orders of Rani Vireca and the Trader’s Council. My guide showed me all the best spots to observe this spectacular scene, though Wentres Cobbler will be known for his over grabby, self gratifying, horrible overbite, and obnoxious laugh. Contrary to his advances the scene was awe inspiring and beautiful and I thoroughly recommend Erast as the best and safest place to visit out of my travels. The island city is near the middle of the Middle Sea; our learned few were naming masterminds.
Few believe this shower of wealth is a blessing of the gods and shows their favor of Erast and its trading veracity.
Grove of the Thirteen
The Grove of the Thirteen is a memorial of outrageous trees. They bloom, blossom, and leaf a different color every season and some say ‘prophecide’ some great reckoning or grant greatness. The grove is in Erast’s tourist district were every cheap lookylo wants you to visit their sham of a historic house of the old age, luck granting well, or psychic Logranic Sea Owl or Bylarian River Moose. The trees are arranged in a circle and there is an overwhelming sense of being watched while you’re in the grove. Like you are taking a bath at some cheap tavern that you didn’t know was actually a brothel. Four blind maids is not a forthcoming brothel name in my humble opinion.
Thirteen shrines of the Grove
The shrines to the grove I will lump into the Grove of the Thirteen wonder as they are essentially the same sight you just have to travel all of the continents to find them all. I know there are thirteen full sites. Technically I only visited the two of the five shrines on the Eastern continent, I know the Southern continent has five, and each of the other islands large or small probably have one on them. Sadly I could not find a Seaman brave enough to traverse the western middle sea to actually explore any of the islands of wonder as I like to call them. There are two other islands aside from Nethelil’s homeland, I will note them latter in the book. But back to the shrines each of them are representations of the Grove of the Thirteen in various mediums, copper, steel, clay, etc. You get the picture some odd artisans of ancient times decided it was a good idea to travel the world and erect thirteen trees of whatever in random locations. Maybe they were paid by commission but the legends confirm there are in fact thirteen shrines around Tahir. I have no one to immortalize aside from the dirty nasty smelly bird riders of the plain that really could use a bath and a lady’s eye before presenting themselves in public, some people have no tact.
Unfinished spires of Winnowkeep
My time within Bylar was brief. I mean the constant threat of slave revolts, noble intrigues, and the hard easy to offend people; this country is not the most pleasant of places. Stories have it the Jarl of some time ago wished 5 of the largest spires to erupt from the jagged cliffs of Winnow Keep and be able to be seen across the world. He commissioned artisans and crafters from Nerum, Vornis, and Kesmr to create these magnificent enormous towers of their keep. Saddly after decades of planning and brutal working conditions, the Bylarian’s suffered their worst slave rebellion of supposedly centuries and the population of the Bylar host had to recover for the next couple of decades and the nameless Jarl found himself mortally sick with his cousin’s knife jutting out his back. Some say she was denied his son or she could have been paid by said son. The resulting civil war made it hard to determine who did what to whom. You would think these delightful people would try to be peaceful given the amount of fighting they do. I am just appalled at their nation as a whole; cold as the stone they live on and horribly grumpy. Most of Bylar is armed to the teeth so I would keep opinions and jokes to one’s self
The blighted coast of Nethelil and the boiling river
It is nie on impossible to be allowed to journey up the river to the Nethelil home city. I was only allowed to stay in an anchored boat boringly watching the boiling river of Nethelil writhe and steam as it washed into the Middle Sea. The particular boats that go up the boiling river are specially made by the Nethelil and will not quite float on normal waters, some say they will sink as the ‘wood’ shrinks in normal waters but countless ‘brave’ captains take their ships into the river thinking to make a quick coin to find death in a bubbly grave. The Nethelil are a strange race as they refuse to allow anyone to see them always in robes and veils. Some river travelers say they can only dock and sleep in the tavern. They do not allow any outside of the river docks. Additionally the crew did not wish me to bring doom and gloom aboard their vessel so I was not allowed to goto the blighted coast. But the sights of both the boiling river and coast were breathtaking, sand black as a cavern without torchlight this fact makes the river look like it is constantly belching out charlcoal.
This wide hole in the ground supposedly is a place on the Southern continent near the desert of forgotten wonders and southwest of the jungles of Logran. Books have said that one can look down or drop an item in this chasm and it is gone forever never even making a sound as it descends into nothingness.
Seasonal buildings of Logran
The ruins of the Lost city of Logran was a tragedy as the town was encapsulated in whatever fell down the mountain forever encompassing the land in swampy stinky nastiness. Shocker the sailors refuse to go to the Southern Continent on account that it is horribly cursed and those who travel there die of some wasting disease. Some account of entire ships bound for that place found with every member dead in throes of some fit, a sobering thought but no excuse to not explore. Legends say the buildings of Logran grow and move with the sun’s passage during the day and emit a dazzling color pattern in the evening. Logran was known for their spices and medicines that could heal any ailment.
The bleaching desert of moving stones
The desert of forgotten wonders is said to house many secrets one of which is the stones move in patterns during the day. Oddly the myths say only when one is not looking at them. They left patterns in the sand that mystics observed the future with. Some say the stones mapped the night sky.
Unknown isle of mysteries
Two unexplored isles are in the western middle sea, an island that is supposedly surrounded by mountains, which I coined the Unknown isle of mysteries. There are no myths legends or lore regarding this place and no one even wants to get off the boat just to climb the sheer mountains that surround the place. Lastly is the itty bitty island of faraway, I cannot pay a captain worth his salt to just take a ‘useless’ trip out on dangerous seas so that I can account what is on this patch of land as I am sure it houses many exotic things. So again cowardice denies my adventuring.